Some property is only shown in "bender game", though, like the alpha blend setting, although this setting also acts in the viewport visualization also in other modes like "blender render". ![]() In "blender render" mode you get the "rendered" shading method, which is not available in game mode, if that helps you to setup the scene more easily (although the game mode could render it somewhat differently). So, you can setup your file to "blender game", and never leave it, but you can also switch to "blender render" and still be able to edit things like world, lights, cameras, or materials. When you select "blender game", the blender GUI shows you only options that work (or are useful, like P key to start) in the game, but "blender game" shares many scene/objects properties with "blender render", since they were born together.
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